The white outline creates a negative space around the character turning the colored part of the model into its own focal point. But in a moving character model it’s different so in comes the white outline. You want a focal point to draw your eyes immediately and in a static design/art you can use a lot of different techniques to draw the eyes. White is sharp, it sticks out and it works on the principals of a focal point. When the world is able to be very vibrant and has more variations of lighting black doesn’t stick out as much. The use of white as the secondary outline color is largely because it creates such a strong contrast. It also helps make the characters stand out more clearly on smaller screens like handheld mode of the switch/WiiU. It’s useful for accessibility purposes making it much easier to gauge the placement of the characters in the world for those with vision impairment. The secondary outline exists to give the character that more clear distinct visual “pop” (hate that word but it works here) from the world itself. But the black outlines do not act as a pop that more distinctly separates the character from the background. I mean this is a really simply thing to answer because it’s s pretty basic thing done in art.īlack outlines act as the barrier between the different parts of the character, so Mario’s hat stands out from his hair and face etc….
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